Showing posts with label Blue Beetle. Show all posts
Showing posts with label Blue Beetle. Show all posts

Thursday, April 22, 2010

Things about comics I don't know, and then there's Hawkman

So I fell asleep on the couch last night and didn't have a chance to put the finishing touches on the post that was supposed to show up yesterday, so a day late and a dollar short, here we go...

It's Wednesday Thursday, and also time to pick a new random book to review, but as we are sometimes accustomed to doing let's take a look at Comic Book Days of Wednesdays Past to see what the kids were reading once upon a time.

We've fired up the Randomizer with the years from 1938-2009, so let's see when our first stop is...

1944!

We're going way back for this one. Maybe we'll be lucky and get a cool WWII cover to ogle over. So what was on the spinner rack sixty-six years ago?

It's The Blue Beetle #31, with our main hero looking rather perplexed and/or panicked on the cover. Nothing oozes leadership in battle like a puzzled expression on your face.

And I have no idea what "Clips the Nips" means, but with political correctness being what it is, I would imagine I should feel somewhat offended. Best to move on before anyone starts picketing in protest outside of Random Longbox headquarters.

Back to the Randomizer we go, and this time we're off to 1958!

It's The Lone Ranger #120. Now I'm far from the world's greatest (or any sort of) Lone Ranger fan, but here's something else I didn't know...

Who knew that the Lone Ranger was so pissed?

Maybe he's just mad because we're making him go over the fence first? Who knows.

I say we get back to the present post-haste, before he goes all Jonah Hex on us.

So with the Randomizer back focusing on my collection, what is the next book we'll be reading? Take it away Randomizer...

...and that book is Hawkman (Vol. 2) #10 from May 1987, published by DC Comics!

And just as I'm addressing things I don't know about in comics...enter Hawkman, stage right!

So is this Carter Hall? Katar Hol? A Thanagarian? An Earthman?

I honestly have no idea. The only reason that I have this issue, is because it's a very tenuous crossover with Action Comics #588 from the Byrne era. I read it once, and if I remember correctly, Superman only shows up on the last page. Not essentially required reading for Superman fans, but us collectors are nothing if not completists.

So join me in a day or two for the review, and we'll find out together just who this guy is...hopefully.

Sunday, January 3, 2010

Joker: Last Laugh #2


TITLE: Joker: Last Laugh #2

PUBLISHER: DC

COVER DATE: December 2001

COVER PRICE: $2.95

30 pages


WHAT I REMEMBER...

As I said yesterday, this mini-series is a virtual blank slate to me, even though I bought the first issue when it came out. I never bought the rest of the series, so I'm not even sure if I ever read the one that I did buy.

In the interest of giving you something to read before we get into the blow-by-blow of the issue, I looked this series up on comicbookdb.com and found a decent sized list of creators involved that now has me slightly intrigued.

The first issue of this series was pencilled by Pete Woods. Here's a guy who didn't really knock my socks off when he was pencilling the Up, Up and Away storyline in the Superman books for the One Year Later stunt. It wasn't until the end of the eight part storyline did I appreciate his style, and now I find myself looking forward to him sticking around the Superman stable of books for as long as he wants to.

Rick Burchett pencilled the last issue of this series. In contrast to Pete Woods, Rick is a creator I've been following since his work on the Impact line of books from the 90's. He's got a great clean and simple line style that made him a perfect fit for the Batman Adventures books, but I'll take his regular DCU work whenever I can get it.

And then of course, there's Marcos Martin, who pencils this issue. I'm seriously tempted to seek out the rest of this series, so let's find out if it's any good.

Joker: Last Laugh Part Two: Siege Mentality
  • Writers: Chuck Dixon & Scott Beatty
  • Pencils: Marcos Martin
  • Inks: Mark Farmer & Alvaro Lopez
  • Colors: Tom McCraw
  • Separations: Digital Chameleon
  • Letters: Willie Schubert
  • Assistant Editor: Nachie Castro
  • Editor: Matt Idelson
Oracle sits in her computer bunker, going over footage of the Joker leading a riot at The Slab. She's on the line with Nightwing as they review the last few moments of security camera footage she had before Joker cut the feed. It shows Black Canary getting pummeled by a variety of Joker-ized villains. Oracle beats herself up over the fact that she took her eye off of the Joker, but Nightwing assures her that it's not her fault as he heads to the Slab to try to stop him.

The Joker meanwhile, is stirring the pot, so to speak, as he casts a trio of fellow supervillains into the body of Chemo. It's not entirely clear what he's up to yet, but I imagine we'll find out soon enough.

We cut to the head of security for the Slab, Norman Shilo (a.k.a. Mister Miracle III), who is trapped in the lower bowels of the prison with a S.T.A.R. Marshall that we've actually encountered previously here at the Random Longbox. They're on their way to block off an undersea tunnel to prevent any villains escaping when they get ambushed by a group of water-themed villains.

On a different level of the prison, Nightwing finally makes his way inside and it's not too long before he comes across the bodies of the Justice League, defeated and strewn across the floor. A semi-conscious Wonder Woman warns Nightwing to be careful, but it's too late as Bat-Mite (yes, Bat-Mite!) emerges from the shadows and begins to fight with him.

Luckily for Nightwing, Batman is soon on the scene and he recognizes the situation for what it was. Lady Mastermind was messing with Nightwing's head and creating the illusion of the Justice League and Bat-Mite. One quick sucker-punch later and she's out for the count.

Together, they find the near comatose body of Black Canary as they come to the realization that the Joker has already escaped and this has all been one big distraction. For what, they don't know yet.

As the Joker exits the undersea tunnel that Shilo attempted to seal off earlier, he gives the signal to a couple of super-villains still left behind to start the destruction of the prison. Neutron and Black Mass both detonate, which causes a localized black hole that begins to suck the prison in on itself from the inside.

Batman and Nightwing make it to the roof of the prison just in time to use their grappling hooks to snare Blue Beetle's floating bug ship and pull themselves to safety.

It's just a moment's respite, however, as they still have the ever widening gravity well of the black hole to consider. It's not too long before the entire prison is sucked in, leaving a gaping, sucking hole in the ocean.

Black Canary begins to regain consciousness, and clues Batman into the fact that the Joker is more dangerous than ever before. He's dying of an inoperable tumor, so all bet's are off.

The unpredictable just got more unpredictable.

SO, WHAT DID WE LEARN

I think we learned that I obviously didn't give this series a fair shake back in 2001, as I really enjoyed this issue. It's not high art, nor does it attempt to reinvent the comic book format. What it does do, however, it does really well...and that's tell an entertaining super-hero yarn. At the end of the day, you can usually rely on Chuck Dixon for that much, especially when he's playing in the Batman books.

The story is pretty basic, as it's just a supervillain starting a riot and escaping form prison who ends up playing a cat and mouse game with Batman and friends. What makes this book entertaining is the little twist that Dixon and Beatty give to the Joker. His impending death gives an extra edge of unpredictability to his insanity that is going to be fun to see Batman deal with.

The real highlight of this book is the fantastic artwork of Marcos Martin. He's not inking himself here, and there are actually two different inkers on this issue, so the issue does look a little overworked in spots. It's missing the airy and simplicity of his later work that I'm used to, but don't get me wrong, this is still a beautiful issue.

One of the inkers is Mark Farmer, who meshes really well with Martin's pencils. He definitely softens up the linework a little, and there was actually a couple of times I thought I was looking at Alan Davis' work.

The fact that this issue is thirty pages means that we have a lot of good stuff to look at. More good stuff than I was able to work into the recap, as a matter of fact. Seeing as how Martin was the star of this issue, let's take another look at some cool panels that I couldn't work into my review earlier.





See? There was just too much good stuff there to let it go to waste.

It's issues like this that make doing this blog so much fun. I can pretty much tell you that I probably never would've gotten around to reading this issue if it wasn't randomly picked for me. If I can come across an unexpected surprise like this one every now and again, I'll be a happy blogger.

All characters and artwork reproduced are (c) DC Comics

Related links for your surfing pleasure...

Wednesday, June 24, 2009

Comic Book Review: Captain Atom #85


TITLE: Captain Atom #85

PUBLISHER: Modern Comics

COVER DATE: 1978

COVER PRICE: $0.35

24 Pages


WHAT I REMEMBER...

This book, I'm going in stone cold on. I've never read it before, nor have I ever read any of the original incarnation of the Charlton characters from the 60's. My only experience with them has been from DC Comics, when they were incorporated into the DCU after Crisis on Infinite Earths.

This particular issue is a reprint from the original run of Captain Atom from 1966. It features two stories, one with Captain Atom and the other with The Blue Beetle. This is another serendipitous pick, as DC is premiering their new co-features this month. And two of the characters appearing in the new format are none other than Blue Beetle and Captain Atom!

So let's take a trip back to the hey-day of the Silver Age to see just what is it about these characters that they just keep on coming back.

Strings of Punch & Jewelee

  • Script: Dave Kaler
  • Pencils: Steve Ditko
  • Inks: Rocke, Mastroserio

Right off the bat, I know we're in for a book with a high level of quality when Jewelee's name is spelled wrong in the actual title of the story.


We open this story up with two scientists who are taking a break from their studies on a golf course. They are delayed by an attractive golfer who has misplaced her ball. It's a trap, naturally, as the beautiful golfer is Jewelee, who with her partner in crime Punch, are kidnapping noted scientists.

It's funny that how whenever I see a nine panel grid these days, I instantly think of Watchmen. Is this another one of the influences that Alan Moore took from Charlton and it's characters when creating Watchmen? I'm sure it's just coincidence. We'll have to see how many more nine panel grids we get this issue.

As the story continues, Captain Atom and Nightshade are reclining by the pool with a scientist friend of theirs, Alec Rois. Captain Atom is intrigued about a series of kidnappings that he has read about in the paper. Nightshade tries to distract the Captain, but he's all business as he tries to get Nightshade to tell him more about herself. Maybe she would have better luck distracting him if she lost that swim cap.

That's interesting, as Nightshade was until very recently played as more of a villain in the DCU. I wonder if her reluctance to share her past here has any relevance to her current status, or if I'm just misreading something and projecting it into current continuity.

Lucky for her, a giant gem appears out of nowhere and envelops Alec Rois and disappears with him inside it. Captain Atom's inquiries will have to wait, as it's time to suit up into their action togs. Speaking of suiting up...those have to be two of the worst costume designs I've ever seen.

A dark blue unitard, with powder blue full sleeves, accompanied by reddish/orange tights and blue boots. Tie it all together with a yellow belt, and it's all just too much. I can see why they went in completely the opposite direction with this character in the DCU by giving him a very basic and understated costume. After wearing this getup for 20 years, he deserves it. And the less said about Nightshade's bug mask, the better.

They get their orders from the Pentagon, and are told to split up. Obviously, the best thing to do with the only two witnesses of their friend's disappearance is to send them in opposite directions on separate cases. I'm not sure that's the call the I would have made, but I don't run the pentagon so what do I know!

We cut to Punch and Jewelee, who revel in the success of their recent kidnapping by recapping exactly how they got their new found powers. It seems that they found a chest floating on the Jersey shore recently, and discovered it contained some flying shoes, hypno gems, and sting strings.
The shoes and gems I can understand, but what exactly are sting strings. Yeah, it rhymes and sounds cool, but what the hell do they do?

I should not have been so hasty, as three panels later it's revealed that Punch and Jewelee had been puppeteers in the past. Of course, what would a puppeteer turned super villain use to commit crimes if not sting strings! No coincidence is too far fetched for a good silver age story.

And speaking of coincidences...it just so happens that the next scientist on their list to kidnap is the very one that Captain Atom was ordered to report to to undergo some testing. The silver age was such a smaller world back then.


After a full day of testing, Captain Atom is too weak to put up a good fight and ends up under the control of Punch's sting strings. I don't know what is more painful, the sting strings or Punch's horrible puns. Before he is rendered unconscious, he does have the state of mind to activate the homing signal in his belt.

Nightshade picks up on it and heads to the source of the signal, Coney Island. She senses that Captain Atom is in danger and uses her Shadow power to gain entrance unnoticed. She calls her shadow form "that dreadful power" and uses it reluctantly.

Meanwhile, with Captain Atom their prisoner, Punch and Jewelee boast about their diabolical plan of recording all of the information from the brains of the world's leading scientists and selling it to the highest bidder. The brain of Captain Atom, and the secret of his power, is just icing on the cake.


Nightshade attacks Jewelee as Captain Atom regains enough of his power to break free. The rematch between Captain Atom and Punch is back on, with puns and horrible one liners flying free. It doesn't take long, however, for Captain Atom and Nightshade to capture them and free the scientists. As they tend to the scientists, Jewelee manages to get her hands on one of her jewels and escapes using its illusion powers.

All's well that ends well for our weary heroes, except of course that Jewelee is free to strike again. They are also unaware that their scientist friend is in reality, The Ghost! I have no idea who he is, but they didn't see him teleport some of Punch and Jewelee's devices during the heat of battle. He also made no attempt to stop Jewelee from escaping, so I can only assume we'll see them teaming up in the near future to give Captain Atom and Nightshade some more hassles.

We never did see any more nine-panel grids, so it would appear that the misspelled character name in the title was more of an omen on the quality of the story than the early Watchmen influence.

Between the disjointed and coincidental storytelling, the horrible dialogue, and the one-dimensional characters...there's really not that much here. The biggest disappointment was Captain Atom himself. He is so flatly written and unexciting, that I wonder how this series made it to 85 issues in the first place. Although knowing the silver age, Captain Atom probably took over an existing title and kept the original numbering.

There were two things that I did find interesting, however, and they were the characters of Nightshade and The Ghost. I liked the intrigue with their powers, and the fact that they were plainly hiding things from Captain Atom. They were definitely the most entertaining parts of the story.

Even Steve Ditko's pencils looked a little uninspired. By this time in his career Ditko had already made history with Spider-Man, so it's disappointing to see something so lackluster here. There was some flashes of greatness in some panels, but overall it was rather boring.

We still have another story to go, so let's see if the Blue Beetle can save the day...

The Blue Beetle

  • Concept and Art: Steve Ditko
  • Script: Gary Friedrich

Right off the bat, you can tell a huge difference in the art. Whether this is due to Ditko connecting with the character more or the fact that he inks himself, I couldn't say. What I do know, is that it is definitely a more entertaining story to read as a result.


We pick up the story with Ted Kord being interrogated at a police station to reveal what he knows about the disappearance of Dan Garret, the original Blue Beetle. Ted Kord plays dumb, and is released with the knowledge that the detectives will be keeping a close eye on him.

When Ted gets back to his Beetle Lab, he hears about an airliner being hi-jacked by a spy. You gotta love the 60's, when spies were as plentiful as Nazis were in the 40's. I guess today's anachronism would be the terrorist.
With barely a second to get dressed, the Blue Beetle is off to the rescue.

Flying over the ocean in his Beetleship, he catches up to the airline and stops it from plunging into the ocean. The captain of the airplane has managed to wrestle control back from the spy, only to have him jump overboard to a waiting submarine. You think there would be better ways to get out of the country than by hi-jacking a passenger airline to catch a ride on a submarine waiting off the coast.

The chase is on underwater, as the Beetleship turns Beetlesub and plumbs the ocean depth looking for the enemy sub. Finding the sub, he dons scuba gear and a bazooka and swims out to blow up their propellers. He's met by enemy frogmen and only has a chance to disable one of the propellers before the sub veers into a reef, which damages it's guiding systems, taking it and the Beetlesub on a trip to the bottom of the ocean.

Desperate to disable the antenna lock and radar hold that the Beetlesub has on the submarine, he swims after the plunging crafts. How either an antenna or radar can tether two ships together is beyond me. I guess this uses the same technology that allowed transistors to power Iron Man's armor in the 60's.

Anyway, back to the story as Blue Beetle must now contend with a giant octopus. With both arms ensnared in tentacles, he barely manages to activate his remote control panel under his glove to disable the radar hold that ties his ship to the enemy sub. You think that would've been easier to do before he got mixed up with the octopus.


After he has freed his ship, he uses his ever versatile antenna to shock the octopus with an electrical charge. Stunned, the octopus releases the Blue Beetle. He makes it back to his ship just in time to see bubbles floating up, spelling the end of the enemy sub on the ocean floor below.

The Blue Beetle returns to the surface, knowing the country is safer with one less enemy spy abroad.

The two pages of underwater action is quite well choreographed by Ditko, as the storytelling and action are well paced. They are the highlight of this book by far and allow you to get a glimpse of what makes Ditko a legend. The scripting is not quite as corny as the Captain Atom tale and holds up somewhat better over time. All in all, it's a neat little tale and I can definitely see how Blue Beetle has fared better than the other Charlton characters over time.

SO, WHAT DID WE LEARN...

I think the main thing that we learned from this book is that Alan Moore really is a genius. How he saw these characters and found in them the potential for Watchmen is beyond me. I guess it's true what they say, that there are no bad characters, only bad writers.

Related links for your surfing pleasure

  • WFMU has a very entertaining history of Charlton Comics
  • Steve Ditko's official website
  • A Steve Ditko comic weblog