Showing posts with label Catwoman. Show all posts
Showing posts with label Catwoman. Show all posts

Friday, January 1, 2010

Batman #603...or it's Criminal that this Sleeper of an issue has remained Incognito for so long!


TITLE: Batman #603

PUBLISHER: DC

COVER DATE: July 2002

COVER PRICE: $2.25

22 pages


WHAT I REMEMBER...

Regular readers of this blog know that it's been a challenging holidays for yours truly, what with fighting water elementals all week long. It's a new year however, with new challenges that await us, so it's time to press on and clear the decks. That means we need to get the review for Batman #603 wrapped up, so it can stop taunting me from the other side of my gray water drenched office.

All of that's a roundabout way of saying that this one's going to be a quick review, with not a whole lot of funny business. Honestly though, we're talking about a book by Ed Brubaker and Sean Phillips, so there's really only so many ways to heap lavish praise on these guys.

Going in, this is part eleven of the eighteen part Bruce Wayne: Fugitive storyline, which directly followed the twelve part Bruce Wayne: Murderer? story. So this is in reality part twenty three of a thirty part storyline! Still with me? Good, because this issue is essentially a stand-alone chapter of this storyline that reads just as well by itself.

The only thing you need to know going in, is that Bruce Wayne was framed for the murder of his girlfriend. In trying to clear his name and solve the crime, Batman comes to the realization that the persona of Bruce Wayne is too heavy a burden to carry while in the pursuit of justice. Needless to say, being Batman full-time is no picnic either.

The Turning Point
  • Writer: Ed Brubaker
  • Guest Artist: Sean Phillips
  • Colorist: Gregory Wright
  • Separations: Wildstorm FX
  • Letterer: John Costanza
  • Associate Editor: Michael Wright
  • Editor: Bob Schreck
The story opens up in the middle of fight between Batman and a group of ninjas who are apparently trying to rob an electronics store? It seems a little out of place, but if you had to rob an electronics store in Batman's home town, ninjas seem like a relatively sane choice.

What do you call a collection of ninja anyway?

A swarm of ninja? A brood of ninja? A creep of ninja? A shuriken of ninja?

And isn't this supposed to be a quick review?

Catwoman soon shows up to deliver a message to Batman. Seeing as how Bruce has gone Batman full time, he's been harder and harder to get in touch with. Dr. Leslie Tompkins therefore turned to Catwoman to track him down to let him know that she needs to see him urgently.

Dr. Tompkins informs him that there is a terminal patient at the hospital that he might be interested in. The patient is Gary Sloan, and he was the detective who was assigned the Thomas and Martha Wayne murder case, as well as helped comfort a young Bruce Wayne after his parents were murdered.

Detective Sloan has called on Batman to ask for his help. It turns out that during the course of his career there was one case he never solved. I'll give you three big guesses which case that was, but you probably only need the one.

As the years have passed, Sloan has seen the city's criminal element change and adapt as Batman has emerged from the shadows. Eventually, there was no place for an old-timer like him within the new paradigm.

Seeing has how he was one of the honest cops, however, he knows the good that Batman does for the city. That makes Batman one of the few people he can trust and he asks Batman to take over the unsolved murder case of the Waynes.

With Bruce Wayne wanted for murder and a fugitive from justice, Detective Sloan feels his failure all over again. He knows that Bruce Wayne didn't kill his girlfriend. All the years of experience on the job teaches you how to read people. The young Bruce Wayne was changed on that awful night, but it wasn't into a killer.

Now it's Bruce's turn to comfort the dying police detective, who still worries after all these years that he let the young boy down. Batman turns to him and lets him know that he was instead an inspiration and pulls his disappearing act out the window. In the grip of his medication and pain, the detective didn't quite hear what the Batman said to him, but we did. The Batman does have a heart after all.

On the way back to the Batcave, the detectives final words about "defining moments" and how "they change a person" keep ringing through his head. He accesses all of the information that he has about his parent's murder, as well as the murder that Bruce Wayne is accused of, on the computers in the cave.

Both of these incidents are defining moments in the life of Bruce Wayne. What those moments mean and how they change a person are paramount to the character of that individual. Detective Sloan knows in his soul that Bruce is innocent. His last request was for Batman to help Bruce Wayne, as he deserves at least that much.

Still staring at the computer screens with all of the memories flooding back to him, a now decowled Batman opens up the lines of communication to Oracle. He has a request for her, not as Batman, but as Bruce Wayne.

SO, WHAT DID WE LEARN...

This issue right here is a textbook example of how to write a story for a multi-part crossover that reads just as good by itself as well as part of the larger story.

It's a pivotal chapter in the Fugitive storyline, as Batman comes to the realization that he needs the persona of Bruce as much as he needs that of Batman. It's the end of act two and sets the stage for the conclusion. But reading the story seven years later completely removed from the massive meta-story that was being told at the time, and this issue was just as good. At it's most basic level, it's an examination of character and tragedy. What better vehicle do we have to study these concepts than trough Batman.

Over his seventy-plus publishing history, this theme has been explored countless times. The entertaining aspect of this version however, is seeing it done by Brubaker and Phillips. These two have carved out quite a niche for themselves in the crime and noir corner of the comic book world, so to see their take on a super-hero born of that genre is a real treat.

As near as I can tell this is one of their first collaborations, although a year earlier they had worked on a Batman graphic novel called, appropriately enough, Gotham Noir. I've never read it, so this was my first exposure to their work together. I would soon depart reading Batman books on a monthly basis with the conclusion of this storyline, but followed Brubaker and Phillips over to Sleeper and eventually Criminal, where you can currently see their work.

It's definitely worth checking the back-issue bins for this issue if you are a fan of their current work. It's no big surprise to see these two have collaborated quite a bit over the intervening years, as they meshed pretty seamlessly right from the get-go.

All characters and artwork reproduced are (c) DC Comics

Related links for your surfing pleasure...

Tuesday, September 1, 2009

Catwoman...starring in Action Comics Weekly #614

It's time for another installment of our review of Action Comics Weekly #614. It seems like we've been plugging away at this book for way too long, but we still have two more stories to go.

I'm hoping to finish it up by tomorrow, as I'm ready to get to the big 25th issue review extravaganza. That's right, with the next pick we'll have reviewed 25 random issues and I'm looking at doing something a little different. It will still be random, so no worries there.

But we have two stories left within this issue, so let's not get too ahead of ourselves.

This installment is a Catwoman tale, and features some early work by Barry Kitson. Let's check it out...

The Tin Roof Club Part Four
  • Mindy Newell
  • Penciller: Barry Kitson
  • Inker: Bruce Patterson
  • Letterer: Carry Spiegle
  • Colorist: Adrienne Roy
  • Assistant Editor: Dan Raspler
  • Editor: Dennis O'Neil
We catch up with Catwoman in the middle of a stakeout, as she perches on a flagpole outside a high-rise building.

Inside, hotel security has arrived outside of one room, escorting a young lady who has reported a break in. I'm assuming the break in had something to do with Catwoman in one of the previous chapters, but it's never made clear.

The man whose room was broken into assures the security officers that he doesn't want any trouble and would rather have this whole problem disappear, which the officers are happy to oblige with, for a price.

The first officer goes into the hotel room to look for something worth his while, while everybody else waits outside. Unlucky for him, however, Catwoman is waiting for him as he nears the window and is pulled out through the window to the ground below.

Who knew that Catwoman was so ruthless back in the day?

After a few moments, the second officer heads in to check on what is taking the first one so long. This leaves the two tenants outside alone, where we find out a little more back story. They are lovers, and have got themselves in a bit of sticky situation as the man has killed his wife. There is also some stolen jewelry mixed up into this affair, but it's hard coming in at this point to figure out exactly what's going on.

The second officer soon meets the same fate as the first, leaving Catwoman alone in the hotel room. She takes a small cat statue from her belt and places it in the top dresser drawer, and then disappears out the window.

Outside in the hall, the two lovers finally get the nerve to go back in their room to see what the officers are up to, since they have been quiet for so long. As soon as they enter the room, however, the real cops show up. After all, it's not like random people falling out of the window is going to go unnoticed.

It doesn't take the cops long to find the statue that Catwoman has planted there, leading them to be arrested on suspicion of murder. How this all ties together is never made entirely clear from reading just the last part of the story.

Later on, we catch back up with Selina Kyle who's pleased with herself and her recent job. She's having a drink, and is soon approached by a police detective. Again, there's some history between these two that we're just not privy too and their all-to-clever dialogue just falls flat.

SO, WHAT DID WE LEARN...

Not every story works well coming into the fourth and final part without reading the other chapters first. A good story will bring you up to speed without sacrificing too much of the story.

This one didn't give us much help, and definitely fails the "every issue is somebodies first" rule of thumb. The story may very well read better when read all together, but I have to confess on the strength of this part, I'm not all that eager to track 'em down.

The art by Barry Kitson was pretty uneven as well. There was occasional flashes where you could see the talent shine through that would eventually make him a sought after artist. At the end of the day though, he just doesn't have that much of a dynamic script to illustrate and you can only do so much with talking heads.

Next up...Black Canary!

All characters and artwork reproduced are (c) DC Comics

Related links for your surfing pleasure...
  • The official website of Barry Kitson

Saturday, June 27, 2009

Comic Book Review: Birds of Prey #13


TITLE: Birds of Prey #13

PUBLISHER: DC

COVER DATE: January 2000

COVER PRICE: $1.99

22 pages


WHAT I REMEMBER...

I already talked a little bit here, about the two main writers who drove this series for most of its issues. There was one or two artistic heavyweights that contributed to this title as well. First, and arguably foremost among them, is Greg Land.

I'm beginning to think that the Randomizer has a keen sense of humor. It remembered the rather cheap shot that I took at Greg Land's expense in my review of Ruse. The truth is, I'm not that big of a fan of his. In fact, his art is more than likely enough to make me stop reading a book these days. To each his own, and his style is definitely not my own.

It wasn't always that way though, as I used to be a huge fan and it started right here in these pages. I remember positively loving his work on these issues for the first few years. It was his art, that got me to start reading CrossGen books when he started on Sojourn. Something happened when he left that title, however. He changed his style, and with it went his sense of storytelling and dynamism.

With that said, let's travel back to when men where men and pencils were drawn and not traced...

Apokolips Express
  • Writer: Chuck Dixon
  • Pencillers: Greg Land, Patrick Zircher
  • Inker: Drew Geraci
  • Colorist: Gloria Vasquez
  • Separator: Digital Chameleon
  • Letterer: Albie DeGuzman
  • Assistant Editor: Frank Berrios
  • Rockin' The Fourth World: Joseph Illidge
We open up with Black Canary riding as part of a convoy of S.T.A.R. marshals as they are transporting super-villains under heavy guard. We don't get too much of a chance to catch our breath as their train is sent through a boom tube and crashes on the surface of Apokolips.
Dinah and the marshal in charge crawl from the wreckage to assess the damage. They look up to notice they're not in Pennsylvania anymore, as an ominous statue of Darkseid stares down at them.

Already, I'm getting that old Greg Land feel back and I can see what I really liked at the time. His linework and characters have a good presence on the page, and in no way feel traced or overly posed. I don't want to turn this into a dissertation on Greg Land, so I'll just leave it at I really like the old Greg Land and wouldn't be disappointed to see him back again. Back to the story...

It turns out that someone has been targeting and kidnapping supervillains, and that someone just brought them to Apokolips. One of the supervillains on their list was Catwoman, who has taken advantage of the situation to break out of her holding cell.


This is the 90's version of Catwoman with the violet and purple costume. I would imagine that this has to be near the tail end of this incarnation, as it couldn't have been too much longer before Ed Brubaker got ahold of her and brought her into the next millennium with a serious change of direction.

The kidnapper makes a play to return Black Canary and the S.T.A.R. marshals to their world in exchange for the prisoners. The lead marshal lets her gun do the talking for her and cuts the kidnapper down. This is not any ordinary kidnapper however, as he scrambles leaving his severed legs behind.


The marshals secure the crash site against the expected Parademon onslaught as The Black Canary and Catwoman give chase to the torso of the kidnapper. Oracle makes her only appearance in this issue as she enlists the aid of Power Girl to help search for the train, which has mysteriously disappeared.


Dinah and Selina catch up to the torso to find that it's a mechanical exo-skeleton. Their perp is getting smaller and smaller.

At this point in the story, we have an artist change. Patrick Zircher steps in, and it's a credit to Drew Geraci and his inks that the flow between artists is relatively smooth. Greg Land would leave this title with next issue, but he definitely left his mark before he went.

Dinah and Selina push on, deeper in the bowels of Apokolips. Selina does a little digging and it's revealed that at this point Dinah has never met Oracle in person. I had forgotten that at the beginning of this title, they didn't really interact face-to-face.


They finally catch up their quarry and find out that he is a parademon, but obviously the runt of the litter. He explains that he wanted the super-beings to help lead a revolt against his masters on Apokolips. How he ever thought he could get super-villains to cooperate is never explained here. Black Canary doesn't really care, she just wants his mother box so that they can get home. Oops! You mean the one with the bullet hole?

Unaware of their inability to get home, the head marshal has already written off their chances of escaping Apokolips. The only chance they have, she thinks, is to work together. That means freeing their prisoners. The issue ends with a nice of shot of Shrapnel, Mammoth, Spellbinder, Sudden Death, and Joe Gardner being deputized at the barrell of a gun.

Really! Joe Gardner?! You're going to put your life in the hands of Joe Gardner? Who the hell is Joe Gardner?

SO, WHAT DID WE LEARN...

I can't help but compare this version of the Birds of Prey to Gail Simone's, since her fantastic run is still fresh in my memory. This is definitely different, but it's still just as fun. It's just a more action-packed type of fun.

This issue still holds up, and I wouldn't mind cracking open a few more of these early issues. Especially since we are currently without this title at the moment, and quite frankly, Babs has been ill served of late with the last year or so of stories.

All characters and artwork reproduced are (c) DC Comics

Related links for your surfing pleasure

  • So this is who Joe Gardner is
  • The official website of Chuck Dixon
  • I guess Greg Land doesn't have an official website. I tried to find one but got lost in all of the websites devoted to trying to find the source images for his artwork.
  • The official website of Drew Geraci