Showing posts with label Hawkman. Show all posts
Showing posts with label Hawkman. Show all posts

Monday, June 28, 2010

I'll take KRYPTONITE POISONING for $600

All right, we're in the homestretch with the 80 pg. beast of an issue that is Action Comics #600. If you missed the previous installments, check here and here.

Closing things out is a tale that seems a little out of place, as I don't instantly think Man-Bat when I think of classic Superman villains that deserve to be highlighted in an anniversary issue. Have no fear, however, as our investment in time and bandwidth is going to be rewarded as Mike Mignola handles the art for the last eight pages. If you're going to have a Man-Bat story, you could do a heckuva lot worse than have the master of mood, the Svengali of shadows, the general of gothic, handling the pencils.

Let's check it out.

The Dark Where Madness Lies
  • Written by John Byrne
  • Drawn by Mike Mignola
  • Lettered by Bill Oakley
  • Colored by Petra Scotese
Speaking of Mike Mignola, he wastes no time in giving us a beautiful image of Man-Bat soaring high in the nighttime sky.

He has come to the wilderness to seek solace amongst the shrill songs of his brethren. Down below, he finds the perfect cave and soars in only to be confused by the absence of bats that would normally make the cave a bustling community. It doesn't take him long to find out exactly what has spooked his bat brothers.

Yes...it's the same cave that Superman has decided to ride out his bout of kryponite poisoning in, and unfortunately he's in no mood to make new friends. In fact, the more he tries to soothe the crazed Kryptonian, the worse it gets and the worse his delusions become.

In his rage, Superman knocks Man-Bat around the cave like a pinata. Whatever he does to try to calm Superman, it only works to make him more enraged. It's only when Superman has Man-Bat facing the sharp end of a stalactite that he realizes he's been out of control. Even enraged, Superman will not kill.

In control of his faculties once more, Superman explains that its the kryptonite rays from his exploded planet that is doing this to him. The rays were too strong for the lead that was in the caves to block out. Another shock wave could kill him. Luckily for him, he has an idea of someone who could help. Unfortunately, he's still too weak to seek him out. Man-Bat takes it upon himself to find the one person who can help the Man of Steel.

So who is it?

He only shows up in shadows here, but those wings are a dead giveaway.

SO, WHAT DID WE LEARN...

Anniversary jam issues are usually a mixed bag. Chances are, there's something in there that's good, and hopefully you end with more winners than losers to make the extra price involved worth it.

This time around, we go three winners and two meh's. I think I'll call that a win and slide this book back in it's bag and backer, and head back to the longboxes for another pick.

All characters and artwork reproduced are (c) DC Comics

Tuesday, April 27, 2010

Hawkman (Vol. 2) #10


TITLE: Hawkman #10

PUBLISHER: DC Comics

COVER DATE: May 1987

COVER PRICE: $0.75

22 pages


WHAT I REMEMBER...

Hawkman is one of those characters that I had no real affinity for until Geoff Johns got his hands on him, along with the likes of Green Lantern, Flash, and the JSA. During my formative comic book years, I just remember Hawkman being somewhat of a rebooted mess, so I never did seek out any books of his own.

It also didn't help that I didn't really buy into his hook...alien police officer who uses bird wings and big weapons and who gains the power of flight from the Nth metal belt that he wears. It seems that if your belt is giving you your power of flight, then the wings would just get in the way. And how do you control the wings? Does the metal do that as well?

It all just seemed a little goofy, with too many questions, and in all honesty I just didn't have the gumption to invest the time to figure it out. But that's what I love about Geoff Johns. He takes the goofy and runs with it, playing it dead serious all the way, and it somehow works. In the intervening years, I've come to enjoy this character quite a bit, although the wings not giving you your power of flight still kinda bugs me...baby steps...baby steps...

But that's a topic for another day, for today we're here to talk about Hawkman #10. It's post-Crisis, and I literally have no idea which version of Hawkman we're going to get. I suppose there's only one way to find out.

All Wars Must End!
  • Plot/Co-Editor: Barbara Randall
  • Dialogue: Dan Mishkin
  • Penciller: Richard Howell
  • Inker: Carlos Garzon
  • Letterer: Agustin Mas
  • Colorist: Michele Wolfman
  • Co-Editor: Denny O'Neil
The story opens up with Hawkman assessing the recent chain of events, kicking himself for letting Deron Ved escape. Who's Deron Ved? As near as I can tell, he's a would be world conqueror commanding a Thanagarian invasion fleet poised just outside of Earth's atmosphere. Not one to navel-gaze too much, Hawkman continues to club his way through the Thanagarians, looking for Ved.

Hawkwoman, meanwhile, has problems of her own while trying to protect the police commissioner of Midway City. With the help of the Gentlemen Ghost she gets him to safety, which allows her the chance to catch up back up with Hawkman.

Following the trail of unconscious Thanagarians, she finds him in Deron Ved's abandoned flagship where he has overheard Ved giving the command for the next phase of the invasion...an all-out thermonuclear attack! Realizing that they may be somewhat outclassed, they rig Ved's spaceship to emit a frequency that only one particular person will be able to hear, in the hope's of calling him here.

In the meantime, they still need to find Ved. Using the Absorbacon, a machine with mind tracking capabilities, they are able to see through other's eyes and soon pick up the trail of Deron Ved. Hawkman rushes out to catch him, while Hawkwoman continues to use the Absorbacon to help guide him.

It doesn't take long before Hawkman and Ved are engaged in a rousing bit of fisticuffs. During the tussle, we get a bit of the history between the two men and their time on Thanagar together.

Deron Ved was the instructor at the police academy when Katar Hol was looking to prove himself as a young wingman. There's always been a bit of an antagonistic relationship between the two, fueled by the fact that they have been the only two to ever have been awarded the honor wings.

While it's only hinted at here, Ved seems to have had a falling out with the Thanagarian Police Force. Now leading an invasion force, he will prove the true mettle of what it means to be Thangarian while besting the traitor, Katar Hol, in the process.

Breaking free, Ved manages to grab a police officer to use as a hostage. Now on the defensive, Katar and Shayera are forced to take off their wings to save the life of the hostage. Donning Hawkman's tufts and feathers, Ved leaves the Hawks defenseless so that he can continue his invasion plans.

Luckily for the Earth, however, Hawkman had previously booby trapped his wings and now uses a gyroscopic remote control to sabotage the wings that Ved wears. Damaged as they may be, he still manages to make his way to his command ship. Before he can make it onboard, Hawkman and Hawkwoman arrive in their borrowed police car to stop him once and for all.

With no weapons to bring him down, they're forced to improvise. Now I'm not sure how effective this would actually be, but it sure is inspired.

But hey, this is comic books, and the rubber fire hose proves to be too much for Deron Ved to deal with. Defeated and brought low, Hawkman reclaims his mask and wings.

Now, all they need to do is deal with disarming that pesky invasion force waiting somewhere in Earth orbit. They won't, however, have to do that alone.

What are you looking so surprised about Hawks? It's not like you didn't send a distress signal for Superman just 15 pages ago.

SO, WHAT DID WE LEARN...

This was a bit of a light read, to tell you the truth.

I guess this is a later addition to the character of Hawkman, but I prefer my winged warriors a bit more gruff, hairy, and aggressive. Someone who's going to use his over-sized mace first and ask questions later. This issue was kinda like watching The Soprano's episodes rerun on A&E. Even the fight scenes seemed sanitized. I mean, seriously...they stopped the mastermind of a would-be alien invasion by tying him up with a rubber hose?!

Dan Mishkin does a serviceable job with the story, but he was handed the unenviable task of finishing up the story that the previous writer had been building up for some time, working with a plot from the editor. And he didn't really get a chance to properly end the story, as John Byrne gets to do that over in Action Comics. Mishkin definitely gets an "A" for effort, but in the larger scheme of things this issue was a little weak.

Steve Howell does an admirable job with the art for the most part, but if I didn't know any better I'd swear there were two different inkers on this issue. There were pages that were dark, detailed, and full of shadows. Likewise, there were also pages that looked thin, weak, and stiff. Not as many, mind you, but still enough to be noticed.

On a positive note, the action heads from this issue over to Action Comics #588, which was at the beginning of John Byrne's relaunch of the Superman franchise. It's the Hawks and Superman fighting Thanagarians in space, and it's a bit more of a complete package than this issue seemed to be. So if you have a hankering to read a Hawkman/Superman team-up, I'd skip right to that one.

All characters and artwork reproduced are (c) DC Comics

Thursday, April 22, 2010

Things about comics I don't know, and then there's Hawkman

So I fell asleep on the couch last night and didn't have a chance to put the finishing touches on the post that was supposed to show up yesterday, so a day late and a dollar short, here we go...

It's Wednesday Thursday, and also time to pick a new random book to review, but as we are sometimes accustomed to doing let's take a look at Comic Book Days of Wednesdays Past to see what the kids were reading once upon a time.

We've fired up the Randomizer with the years from 1938-2009, so let's see when our first stop is...

1944!

We're going way back for this one. Maybe we'll be lucky and get a cool WWII cover to ogle over. So what was on the spinner rack sixty-six years ago?

It's The Blue Beetle #31, with our main hero looking rather perplexed and/or panicked on the cover. Nothing oozes leadership in battle like a puzzled expression on your face.

And I have no idea what "Clips the Nips" means, but with political correctness being what it is, I would imagine I should feel somewhat offended. Best to move on before anyone starts picketing in protest outside of Random Longbox headquarters.

Back to the Randomizer we go, and this time we're off to 1958!

It's The Lone Ranger #120. Now I'm far from the world's greatest (or any sort of) Lone Ranger fan, but here's something else I didn't know...

Who knew that the Lone Ranger was so pissed?

Maybe he's just mad because we're making him go over the fence first? Who knows.

I say we get back to the present post-haste, before he goes all Jonah Hex on us.

So with the Randomizer back focusing on my collection, what is the next book we'll be reading? Take it away Randomizer...

...and that book is Hawkman (Vol. 2) #10 from May 1987, published by DC Comics!

And just as I'm addressing things I don't know about in comics...enter Hawkman, stage right!

So is this Carter Hall? Katar Hol? A Thanagarian? An Earthman?

I honestly have no idea. The only reason that I have this issue, is because it's a very tenuous crossover with Action Comics #588 from the Byrne era. I read it once, and if I remember correctly, Superman only shows up on the last page. Not essentially required reading for Superman fans, but us collectors are nothing if not completists.

So join me in a day or two for the review, and we'll find out together just who this guy is...hopefully.

Wednesday, January 6, 2010

Deathstroke #50


TITLE: Deathstroke #50

PUBLISHER: DC

COVER DATE: August 1995

COVER PRICE: $3.50

35 pages


WHAT I REMEMBER...

I remember really liking Deathstroke: The Terminator quite a bit back in the day. Of course, it was the 90's and you couldn't throw a stick without hitting a gun-toting, vigilante type anti-hero, bridging the gray area of murky morality. Even so, this was one of the better ones. Or at least that's how I remember it. I've never gone back and reread any of those, so maybe I just have my exceptionally rosy-colored glasses on.

With that in mind, this was one of the titles that I've been waiting for to pop up on this site. But if we've learned nothing over the last seven months, it's that the Randomizer is a cruel mistress. I have the first three years of this title, featuring tales by Marv Wolfman and Steven Grant, with some rock-solid art by Steve Erwin.

So which Deathstroke book is the first to pop up? Why it's the one issue I bought a year and a half after I stopped reading to check in on the title. This was also the last issue of this title I ever bought, so I guess that tells you what I thought of it.

This issue's only plotted by Marv Wolfman, so we missed out on the character being written by his co-creator. The art is by Sergio and Octavio Cariello, and I'm only briefly familiar with Sergio's work from his work in the Bat titles some years ago. It's not exactly a stellar line-up for a fiftieth issue, but let's plunge in anyways and see what's up.

Revelations
  • Plot: Marv Wolfman
  • Script: Dale Hrebik
  • Pencils: Sergio & Octavio Cariello
  • Inks: Will Blyberg, Keith Champagne & Ron McCain
  • Letters: John Costanza
  • Colors: Chris Matthys
  • Assistant Editor: Keri Kowalski
  • Editor: Pat Garrahy
So the first page opens up labeled as Chapter Twenty-Nine. And here I thought that reviewing an issue from a couple of weeks ago that was part twenty-three was going to be rough, this issue goes and raises the ante. That one turned out to be quite a pleasant surprise, however, so let's just plow on through.

Chapter twenty-nine opens up with Deathstroke atop a genetic research facility owned by Steve Dayton and Daytech Enterprises. It would appear that there is a nuclear bomb hidden somewhere in the building. It's Deathstroke's responsibility to find and disarm it, as he is working for Sarge Steel and Checkmate on this particular assignment.

For those of you not steeped in DCU history, Steve Dayton is the same guy who used to run around with the Doom Patrol, named Mento, and is also the adoptive father of Changeling (a.k.a. Beast Boy) of Teen Titan fame. How this version of Steve Dayton ties into the current version of Mento kicking around the latest iteration of the Doom Patrol is a question better left to the real DCU historians. Besides, this blog doesn't pay me enough to attempt to figure it out.

So in this continuity, Mento is still mentally unbalanced and has decided to forgo his mind-control helmet and insert the Mento Chip directly into his hypothalamus, adopting the nom de guerre Crimelord. This will apparently allow him to control the world through the internet. How that makes any sense is anybody's guess, and hopefully it was explained somewhere in chapters one through twenty-eight.

Still, this was not only the time of comic book speculation, but also of dot-com mania where anybody with a catchy name could name their price on the internet. He probably had investors lined up around the corner for the IPO of mentoworlddomination.com.

This isn't the only nuclear bomb set to go off however, so Sgt. Steel has also recruited the likes of the Outsiders, Steel, Hawkman, and others to span the globe and disarm those as well.





It's all an elaborate plan by Crimelord to distract the other heroes so that he can personally destroy Deathstroke, who he has a particular mad-on for. All of the nuclear bombs are fakes, except for the one that Deathstroke has been sent in to disarm.

Exploring deeper into Dayton's genetic research facility, Deathstroke and is partner in crime Wintergreen find some disturbing experiments being conducted. Among the abominations that soon attack the two silver-haired warriors are duplicates of political figures and world leaders.

It doesn't take long for the two to realize that Steve Dayton is far from an innocent bystander in a potential nuclear blackmail scheme by the Crimelord, but that he actually is the Crimelord!

At the same time, Checkmate is able to come to the same conclusion by tracking the Crimelord's communications to one of Steve Dayton's facilities. The same facility where Deathstroke now finds himself held prisoner as Mento, well on his way to being fully integrated into the internet, has sealed off all the exits and has released the rest of his Hybrates to destroy Deathstroke once and for all.

With Deathstroke trying to escape, Mento goes into his (always premature) villainous monologue about how he has already won and the world will soon be his. The clones of political leaders that they had found earlier were but early failures. As they speak, the real clones are taking advantage of the chaos orchestrated by the nuclear bomb scare to take their place. They will all be his to command from the safety of the internet, and the world will be his to control.

It turns out that Deathstroke wasn't actually trying to escape earlier, but in fact going deeper into the facility as there is still a bomb to be disposed of. Fighting Dayton's abominations at every turn, they eventually make it to the location of the bomb.

Wintergreen used to be in the bomb squad during the war, so he takes a crack at it first. Bombs have changed a lot since the glory days of WWII, and it's not long before they only have mere seconds on the counter with the bomb still active.

Deathstroke, never one to worry about cutting the wrong colored wire, disables the detonator with two seconds left to spare.

While all of that drama has been going on, Checkmate has been successful in gaining entry to the facility and have located the body of Steve Dayton. It's not much of a body, being more of a dry husk laced with circuitry. There's no mental activity from his body, as he has just now become fully integrated with the internet.

It's right about now where you figure he'd have won, but Checkmate had severed all lines of communication leading into and out of the building, leaving Mento trapped and unable to tap into the world wide web.

I wish Mento would have called me up before he started this whole world domination via the internet scheme, as I would've told him how often my connection was interrupted with a dial-up modem and AOL back in the day. He probably should've waited a few years for the wireless technology to come into usage.

All doesn't end so nicely for Deathstroke however, for as he and Sgt. Steel compare notes outside, he is beset upon by a sniper on the rooftops. After separating himself away from Wintergreen to draw away the fire, he confronts the sniper. It's none other than Ravager, the villainous identity originally adopted by his son way back when. A tussle ensues and Deathstroke is successful in unmasking the imposter.

After all this time, he finds out who the latest version of the Ravager really is...it's his half-brother, Wade! Ravager takes advantage of Slade's hesitation at finally knowing the truth and gives him a bullet right to the brain.

Is this the end of our intrepid anti-hero? I guess we'll all have to read the Deathstroke Annual #4 to find out.

SO, WHAT DID WE LEARN

If you're going to take over the world using cutting edge technology, make sure that it's been fully beta tested and always...and here's the important part...always make sure your master plan can't be defeated by simply pulling the plug.

It's almost like reading the old silver age books and looking at what wonders they thought computers were capable of. I guess in the mid-90's the internet was still new enough to mysterious and crazy powerful. Hell, these days you can't even get the internet to crack in half, much less use it to rule the world.

The story was all right, once you get past the Tron-level technology. It seemed a little padded out, and I'm sure that's what all of the other heroes chasing down bogus bombs were for. After all, we had thirtyfive pages of story to fill out for about ten pages worth of stuff.

The art was a mixed bag as well, as the second half takes a noticeable downturn in quality. Maybe that's a little harsh, as it's more of a looser style that doesn't quite mesh with the first half.

It was a fun, if not fully enjoyable, trip down memory lane with Slade Wilson. I just wish we had an issue from earlier in the run, but I suppose that's just going to make the next Deathstroke pick more enjoyable.

All characters and artwork reproduced are (c) DC Comics

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