Showing posts with label DC. Show all posts
Showing posts with label DC. Show all posts

Monday, January 31, 2011

Action Comics #393


TITLE: Action Comics #393

PUBLISHER: DC Comics

COVER DATE: October 1970

COVER PRICE: $0.15

22 pages


WHAT I REMEMBER...

Its actually been a long time since I've read this issue, so I can't tell you too much about it from just my memory. Looking at the cover, I'm sure there's some horribly contrived situation involving Superman and the parachuting Houdini that involves some overly complicated switcheroo that was commonplace during this time period. We'll get to the nuts and bolts of the story in a bit, but there's actually something else about this issue that makes it stand out (at least to me).

This very issue of Action Comics is the one that was on the stands when I was born! Now I'm no fool, and I'm sure that bit of information is entertaining for one or two people tops (and I don't even know if my mom reads my blog), but what is fun is checking out the books from your own birthday. Thanks to Mike's Amazing World of DC and his Time Machine, it's as easy as clicking a couple of links.

So while you go check that out, I'm going to get on with seeing whether or not Superman can save that little boy's father. Just promise to come back here after checking out your own birthday.

Superman Meets Super-Houdini!
  • Writer: Leo Dorfman
  • Penciller: Curt Swan
  • Inker: Murphy Anderson
High up in the sky, the citizens of Metropolis are being treated by a show of super-human proportions. No, it's not Superman...been there, done that. This time it's Hairbreadth Holahan doing a promotional stunt for his upcoming performance.

With his son working the crowd down below, Holahan struggles to break free from his chains so he can pull his chute before he hits the ground. But seriously, this is Metropolis and Superman is bound to show up to make sure that no one goes splat.

Fortunately for Superman, the only thing going splat is his sense of being needed as old Hairbreadth has made good his escape at the last instant. Back on terra firma the Holahans finish their promotional pitch, managing to get an invite from Superman himself to appear at the Metropolis Museum Fundraiser that he's hosting next week.

So was Superman really in awe of their abilities? Did they really manage to pull one over on him? Naaahhh, as a quick look with the old x-ray vision revealed their secrets.

Hey! Watch where you're pointing those x-rays, Superman!

Little does Holahan know, however, that his performance also caught the attention of the local crime syndicate in Metropolis. These guys are nothing if not thorough with their bureaucratic paperwork. Something looks familiar about this Holahan guy and a quick check of their files reveals that he's actually Mace Larkin, an escaped con who forged a new identity as an escape artist in an attempt to turn over a new leaf. They soon pay him a visit backstage at the fund raiser and coerce him into helping them break their boss out of prison, or else they tell Superman the truth about his past life.

Holahan reluctantly agrees, and the show continues with Superman using his heat vision to seal him inside a medieval suit of armor. No one could ever possibly defeat Superman's heat vision, right?

Wrong! It's only moments later that Holahan emerges from behind a curtain, free of the armor. The celebrations are short lived, as an alarm rings out through the museum as someone has stolen the Star of Asia Diamond that is also on display. Superman theorizes that it must have been Holahan who swiped it during his escape, and he soon finds out the truth...Hairbreadth Holahan is none other than escaped convict Mace Larkin!

Now inside a prison cell, Larkin is soon up to his old tricks as he's already working on way to bust out. Pulling a fake tooth from his mouth, he reveals it's actually a capsule containing a cyrogenic hyper-chemical which he uses to freeze the bars and make them brittle enough to shatter.

Taking Stoney Croy with him, the mob boss he's here to break out, they take to the sewers and are soon on their way to the old mob hideout.

I love the fact that Metropolis gangsters are a bunch of sentimental fools at heart!

Unfortunately for the assembled gangsters, the celebration is short lived as Superman reveals that Mace Larkin is actually Superman in a rubber mask!

Yes, that's right! It's all been an elaborate scheme of cross and double-cross as Larkin went right to Superman after being found out by the gangsters originally. They then worked up this plan to catch the gangsters at their own hideout! For his part in helping catch some of Metropolis' most wanted, Larkin is granted a full pardon for his past crimes, ready to resume his life as a reformed criminal.

SO, WHAT DID WE LEARN...

Aside from the obvious lesson about redemption, we also got treated to a look at exactly how the switcheroo went down earlier in the issue. The experienced Silver Age readers out there probably caught this, but here's a peek behind the scenes for the sake of everyone else.

You can scroll back up and scope out the original panel of "Superman" sealing "Larkin" inside the armor to see how it played out at the time. Here's a free tip for you, it's always a good idea to pay close attention to the perspective of the action when you know something fishy is going on.

Now if that wasn't enough Superman action for you, we're treated to another story in this issue. It's a short little morality play concerning social justice and disparity, and it's so over the top and melodramatic that it needs its own post to truly do it justice. Come back tomorrow for "The Day Superboy Became Superman!"

All characters and artwork reproduced are (c) DC Comics

Related links for your surfing pleasure...
  • If you're into this whole podcasting thing, give Superman in the Bronze Age a listen. It's a relatively new podcast, but the first episode featured an in depth look at this very issue.
  • Be sure to click over here for the second tale from this issue featuring Superboy.

Sunday, December 26, 2010

Resurrection Man #25


TITLE: Resurrection Man #25

PUBLISHER: DC Comics

COVER DATE: June 1999

COVER PRICE: $2.50

22 pages


WHAT I REMEMBER...

So I basically went through the concept of what this series was about with the previous post, but here's the Reader's Digest version of the Reader's Digest version that i gave you prior, if you're just tuning in.

Hero dies and is resurrected with a new superpower...and then dies and is resurrected with a new superpower...and then dies and is resurrected with a new superpower...etc...

Of course, this was the 90's so the hero was an amnesiac who spent the first part of his series figuring out who, and what, he was.

In theory, it sounds like a one-note series, but in reality it worked pretty well. Credit for that can be given to the solid creative team who, save for a fill in or two on the art, told the whole thing from beginning to end for the entire twenty-eight issues of the run.

As for what I remember about this issue...I have a vague recollection that at the close of this series, there was a bit of a mystery about whether or not the Resurrection Man was in fact the Immortal Man. I know, I know...The Immortal Man! From the Forgotten Heroes! It's hard to believe.

Who is the Immortal Man? I had no idea either when I first read this, so a little of the suspense was lost on me back then. Luckily, twenty years later I'm now the proud owner of the DC Comics Encyclopedia and know that he is one of Vandal Savage's antagonists and that he gained his powers from the very same meteorite that gave Savage his.

I actually recently reread the two-part story by Marv Wolfman and Gil Kane from Action Comics #552-553 that introduced the Forgotten Heroes back in 1983. True to their name, aside from another two-parter the next year in DC Comics Presents, they lay forgotten until this current storyline in Resurrection Man.

So is Mitchell Shelley in fact both the Resurrection Man and the Immortal Man?

Let's find out...

Millennium Then
  • Story: Dan Abnett and Andy Lanning
  • Art: Jackson Guice and Paul Ryan
  • Letters: Ken Lopez
  • Colors: Carla Feeny
  • Editor: Frank Berrios
To bring everyone up to speed, here's the Forgotten Heroes in all of their glory (in case you have, ya know...forgotten).

For those of you keeping score at home, that's from left to right: Dolphin, Rick Flag, Animal Man, Cave Carson, Dane Dorrence, Congorilla, the Immortal Man, and Rip Hunter.

They've actually come a long way since their debut as a team back in 1983, with more than half of these guys getting a regular gig on an ongoing outside of this team. I guess no character is ever truly forgotten.

Anyways, as the issue begins, we're smack dab in the middle of a flashback as Cave Carson relates how they were on a mission in the past in the Pliocene Era to collect more fragments of the meteor that gave Vandal Savage his powers. And here's the main reason why I find Savage a less than compelling villain. It seems every time he pops up, the story has to revolve around that damn meteor. You think they would have found it all by now, but that's the story that we have, so let's just roll with it.

This particular piece is being guarded by the Forgotten Villains, so while the battle for the fragment is begun in earnest...

...the Immortal Man tries to outflank them and snatch the fragment during their fight. Unfortunately, he fell right into Savage's master plans, as the fragment was being guarded by a sabretooth tiger.

I had no idea that Savage was so scared of tigers, but he lets Immortal Man do the dirty work and then he takes the fragment for himself and escapes back into the present.

And it's in the present, where we catch up with Cave Carson who has just finished describing the flashback to Resurrection Man. He barely has time to process what's been happening over the last couple of issues when their base comes under attack by some cybernetic robots, courtesy of Vandal Savage.

The Resurrection Man uses his current super-power of steel skin to provide cover while the current members of the Forgotten Heroes make a hasty retreat as their base crumbles around them.

Boring through the earth in one of Cave Carson's diggers, the Forgotten Heroes have a moment of calm to discuss their next move against Vandal Savage. It would seem that there's another meteor similar to one that granted him his powers heading towards our planet again, and the Forgotten Heroes aim to get to it before Savage does.

Yea, another meteor in a Vandal Savage story! I'll let it slide, as at least they play to one of my weaknesses as this particular meteor is not travelling through space as before, but time! That right there, is why the Forgotten Heroes have tracked down the Resurrection Man. If he is, in fact, their old team-mate resurrected, then he should be able to sense the meteors presence like the Immortal Man used to. That should give them the edge they need to beat Vandal Savage at his own game.

Savage is no idiot, however, and he knows the Forgotten Heroes escaped his previous assault and are undoubtedly on their way here as well.

And just like clockwork, they arrive at the makeshift base that Vandal has created to await the meteor's arrival.

And just like clockwork, the meteor shows up shortly thereafter.

SO, WHAT DID WE LEARN...

Unfortunately, we never did learn definitively whether or not the Resurrection Man was in fact, the Immortal Man resurrected. Even so, that sentence was fun to type out so I'll call that a win. I want to say that I don't think he ended up being one and the same, but I'm not 100% sure. At least there was only three more issues after this one, so if you're desperate for an answer it should only cost you a couple of bucks in the dollar bins.

That's actually a bit of a shame, as this series was pretty good and deserves a little bit more to its legacy than that. But alas, it never did quite catch on and the Resurrection Man has been more or less forgotten until very recently, appearing in a grand total of four issues over the last decade. One of those was not too long ago in the pages of Brightest Day #13, so if Geoff Johns has his eye on 'em maybe a comeback is right around the corner. Or not...as his comeback mojo seems squarely fixated on Aquaman at the moment (and speaking of Aquaman, stay tuned over the next two weeks or so for some bonus Aquaman content!!).

Overall, this was a fairly solid, if unremarkable issue. I would have preferred it if the Randomizer would have picked an issue with a little more meat on the bones, but it was fun nonetheless. It's been over a year since we've had a Butch Guice issue to page through and I always enjoy his work. Although I fear that nothing will be able to compare with the work he did on Doctor Strange, Sorcerer Supreme in the late eighties

Abnett and Lanning are at their best when they are left to their own devices, not having to worry about tying into the flavor of the month crossover event, and that's what this series was about. Yeah, it had a brief detour into the 853rd century as a part of DC One Million, but it never hurt the overall storyline that they set out to tell. At its heart, it was a story about a man learning to become a hero.

And so now we say goodbye to the Resurrection Man once again, for what I'm sure will be another decade or two, but I wouldn't complain if he started popping up every so often once again.

All characters and artwork reproduced are (c) DC Comics

Sunday, November 28, 2010

All-American Comics #1


TITLE: All-American Comics #1

PUBLISHER: DC Comics

COVER DATE: May 1999

COVER PRICE: $1.99

22 pages


WHAT I REMEMBER...

It's been a while since I've read The Justice Society Returns! mini-series, but I've always assumed in the intervening years that this mini-series was instrumental in bringing the JSA series back. After re-reading this issue, I don't think that's the case. This would appear from all intents and purposes to be a standard throwback tale in the original Justice Society style, albeit this one stretched out over nine issues.

For those unfamiliar with the format, it goes a little something like this. The whole team is confronted by, or introduced to, a threat. They then split up into smaller groups to accomplish their individual tasks...finally, regrouping to take down the bad guy.

The format of this miniseries is the same, but instead of smaller chapters featuring the individual group members, they get a whole issue to themselves. The opening and closing issues are both written by James Robinson and David Goyer, which I'm sure is why I originally picked this up on the strength of Robinson's Golden Age which was a surprise hit for me.

So yeah, it doesn't really tie in directly to the JSA title that would start up later in the year, but I still remember enjoying it. Let's see how good my memory is.

Cold Heart
  • Writer: Ron Marz
  • Artist: Eduardo Barreto
  • Letterer: Kurt Hathaway
  • Colorist: Carla Feeny
  • Editors: Peter Tomasi and Dan Raspler
So here's the thing...I've been giving some thought about changing up how I do reviews. Do they always need to be blow-by-blow, page-by-page reviews? Not really, so I'll be messing with my style format on occasion when the mood hits me. They'll probably be shorter reveiws, which should allow me more time to get a few more up...but we'll see how that goes. In the meantime, let's get started.

THE ELEVATOR PITCH

During the waning days of WWII, the Justice Society is trying to defeat Stalker and his seven Disciples, who aim to end all wars on Earth by destroying all life on Earth. Green Lantern and Johnny Thunder are sent to stop one of the Disciples who seeks to disrupt the Yalta Conference. If you're unfamiliar with the finer points of WWII history, I'm sure this picture will ring a bell or two, ably reproduced by Eduardo Barreto.

ANYTHING ELSE YOU NEED TO KNOW?

Not really. The story is narrated by a GI soldier cum Iowa farmboy writing a letter to his family, who is suitably impressed by the arrival of our heroes.

Followed shortly thereafter by the nameless disciple, doing the bidding of the mad god Stalker, which was to kill all life on Earth in case you forgot.

OBLIGATORY FIGHT SCENE

Here's Green Lantern doing his thing...

...and Johnny Thunderbolt doing his...kind of...

Hmmm...I'm getting the feeling someone's going to learn a little bit about what it really means to be a hero.

Yikes, I guess he learned that the hard way.

AND HOW ARE THE REAL LIFE HISTORICAL FIGURES HOLDING UP?

Is that Churchill pushing the wheelchair bound FDR into the line of fire?

Luckily for Roosevelt, Johnny Thunder mans up--

--giving Green Lantern and the Thunderbolt time to finish the Disciple off.

ALL'S WELL THAT ENDS WELL?

Pretty much. The heroes succeed and are teleported away by Doctor Occult to continue the battle against Stalker, and the Yalta Conference happens just like it's said to have happened in the history books.

And never you mind about any of that nonsense with superheroes, demons, and mad gods that you just read about...that part never happened. Or at least it never happened if you believe everything your government tells you.

It's just another war story that our Iowa farmboy will take with him to the grave.

SO, WHAT DID WE LEARN...

There's always more to history than what's written in the textbooks, just don't use a comic book to press your point. And you're just going to have to trust me on that one.

Ron Marz and Eduardo Barreto give us a pretty standard twenty-two pager. Nothing flashy or groundbreaking, but it tells a story and it tells it well. Both of these guys are pros, so you know at the very least you're getting a competant comic book. Unfortunately, that's about as much as we get.

As I mentioned in the previous post, the last decade has treated the Justice Society very, very well. On purely sentimental terms, I'd say that that time period has been the golden age of DCs' Golden Age heroes. It's through that prism of Robinson, Goyer, and Johns' vision that, unfortunately, this story is viewed. After all that they were able to do with the characters, this story just seems a little lightweight in comparison. I'd probably classify this mini-series as essential only for the Justice Society completists.

All characters and artwok reproduced are (c) DC Comics

Wednesday, November 24, 2010

Superman (Vol. 2) #65

I've been gone for a while, so why not open back up with a riddle.

What do you get when you combine three trade shows, multiple four state sales trips, vendor and sales meetings, and a new laptop that aims to thwart you at every turn?

All over the course of eight weeks?

The answer, it would seem, is a woefully unattended to and neglected blog.

So I apologize for the the spotty posting as of late, but my day job has been keeping me hopping. I think I'm finally through the crucible and ready to get back into the thick of it, so let's just get to it and revisit the long delayed review for Superman #65.


TITLE: Superman (Vol. 2) #65

PUBLISHER: DC Comics

COVER DATE: March 1992

COVER PRICE: $1.00

22 pages


WHAT I REMEMBER...

The big memory I have of this title from its original release is specifically of me not reading it. The cover was striking, and it caught my eye on the shelf, but at this point I was mostly a Marvel guy and I didn't read the Superman titles. So I remember picking it up and thumbing through it, but I ultimately putting it back on the racks.

Little did I know that in ten short months I would be well on my way to being a regular DC reader, with collecting the Superman titles becoming a specialty. For those of you not in the know, Superman #75 was the culmination of the Death of Superman storyline. That issue is often tagged as the beginning of the end of the speculator boom, and while it may have almost doomed the industry, I haven't missed a Superman issue since so it must have done something right.

That, however, is a topic for another day and another random pick. For now, let's see what all the panic is about.

Head Man
  • Designer/Shaper: Dan Jurgens
  • Forms: Brett Breeding
  • Data: Hues
  • Hues: Glenn Whitmore
  • Navigator: Dan Thorsland
  • Architect: Mike Carlin
  • Superman Creators: Siegel & Shuster
This particular issue is the second part of the Panic In The Sky storyline. In the first part, Brainiac's skull ship has arrived at Earth and is wreaking havoc on Metropolis. With the element of surprise on his side, he's able to bring Superman to his knees. Not without a surprise of his own, Superman is able to break free from Brainiac's psionic assault with the help of Cadmus Labs. That's pretty much all we need to know to bring us up to speed, so let's see what this issue brings.

In deep space, the mysterious Metron is drawn to the planet Almerac. What he sees there unsettles even his calm demeanor, as he is witness to a planet annihilated and a population subjugated. Knowing the unmistakable signature of Warworld, Metron sets forth to warn the remaining populated worlds in its path, lest they suffer the same fate.

Unfortunately for him, Brainiac has other plans. In full control of Warworld, and with Supergirl and Maxima under his influence, Brainiac easily brings Metron to his knees with a psychic attack.

With his last bit of consciousness, Metron sends out his mobius chair to warn Earth as he lies defeated.

And if you were a space-time travelling, artificially intelligent chair, who would you go seek help from?

Why Superman, of course.

Still rebuilding from the previous encounter with Brainiac's ship, Superman is helping Cadmus dig out from the rubble when the chair suddenly appears. Barely do Superman, Dubbilex, and Guardian have time ponder it's arrival when Orion and Lightray come bursting through the wall.

With Motherbox as their guide, they're looking for Metron and are drawn here when his chair reappears. Superman explains that Brainiac is now in control of Warworld, and more than likely has Metron as his prisoner.

Ever the bastion of calmness and reason, Orion listens quietly and patiently as Superman and Dubbilex plan their next move.

Yeah, not so much. Barely do they hear about what has befallen Metron, and Orion and Lightray summon a boomtube to Warworld. As reckless and careless as their "plan" is, at least they're acting in character. If you can read the carryover dialogue box at the top of the panel from Superman, you can see that his great plan for defeating Warworld is to see how Orion and Lightray fare first.

Real heroic there, Superman.

So yeah, Orion and Lightray begin to lay waste to Warworld when they are stopped dead in their tracks by Supergirl and Maxima. Under Brainiac's control, and with the power of Warworld behind them, the two powerhouse heroines quickly subdue both of the new gods. Brainiac then begins to taunt Superman with another psychic attack. This time, using the image of his defeated friends to taunt him, Superman is driven to action once again.

Realizing that he needs to assemble his own strike force to take the battle to space, there's only one man who has the resources to get his team outfitted in time to intercept Warwold...Lex Luthor!

Sidebar time here...Not to derail things too much, but let's take a moment to appreciate the current state of the Superman books. Yeah, Superman may be well nigh unreadable, pandering to the lowest common denominator of ham-fisted emotional blackmail under the guidance of JMS...but at least we have Paul Cornell's awesome Lex Luthor in the pages of Action Comics. Back when I first started reading the Superman books, this was my Lex Luthor.

That's right...he was a bearded, well coiffed, philanthropist Australian clone of the original Lex Luthor. G'day indeed.

Being the good "mate" that he is, Luthor agrees to help and Superman begins assembling his team. First on his list?

Deathstroke The Terminator!

It's actually not as crazy as it sounds, for back in this time period Deathstroke had his own title and was played as more of a reluctant anti-hero rather than out-and-out psychotic villain. Still, I might have given Batman a call first. At least give him the first right of refusal.

Next up on the recruitment drive are two of the JLA heavy-hitters in Wonder Woman and Aquaman.

Although I'm not even sure that Luthor is going to be prepared enough to have two dolphin sized space-suits for Aquaman's friends. One maybe, but two? That's seriously pushing my suspension of disbelief.

After a few more pages Superman has most of his team assembled, which you can see pictured over here in all of their glory.

Proving that he will not be outsmarted, Brainiac strikes again before Superman's team has time to formulate a plan of attack. Waiting underneath the waves of Metropolis harbor, Brainiac's skull ship ambushes Aquaman as he swims into town for the big meet-up. Ensnaring him in tentacles (which I'm sure Aquaman has never had any experience with avoiding in all of his time underwater amongst the cephalopods of the deep), Brainiac's ship rises to the surface ready to lay waste to the rest of the assembled heroes.

SO, WHAT DID WE LEARN...

First and foremost? Never decide to take a week off of posting on your blog, as a week turns to two, which turns to three, and before you know it two months have gone by.

As for what did we learn from this issue? Let's start with a reminder to not let Superman organize your next outer space strike force, as he's got an odd sense of which heroes work well in that environment.

Secondly, Dan Jurgens had been on Superman proper for a little under a year so far by this point, but he's already hit his stride and is defining the look of Superman that would dominate much of the 90's. I have a real soft spot for Dan and Superman, so I can't be sure that my opinions aren't overly biased, but reading through this issue makes me want to grab my Death and Return of Superman Omnibus off the bookshelf and start reading. Seeing as how I'm supposed to be getting this blog back on track, I'll leave the 800 page tome alone for now.

I've mentioned it previously here and here, but Deathstroke had one of the under-rated series of the early 90's, so it was a real treat seeing Dan's rendition of the character pop up in this issue.

Finally, Brainiac is one of my favorite Superman villains, so any story with him in any of his incarnations (yes, even the sideshow mentalist Milton Fine version) is a winner for me.

So to recap...there's too many things I like about this book that are completely subjective. Your mileage may very.

All characters and artwork reproduced are (c) DC Comics.

Related links for your surfing pleasure...
  • You can find a nice recap of the entire Panic In The Sky storyline here.

Friday, August 27, 2010

DC Comics Presents #8


TITLE: DC Comics Presents #8

PUBLISHER: DC Comics

COVER DATE: April 1979

COVER PRICE: $0.40

17 pages


WHAT I REMEMBER...

I made a comment not too long ago about how there're very few characters or titles left where I'm actively trying to complete a collection, of which Superman is one of them. I also recently reached a point in my collecting with Action Comics and Superman where the majority of the holes that I have left now lie knee deep in the silver age or earlier. Needless to say, the higher price points have slowed down my collecting just a bit.

To help combat the Superman back-issue withdrawls, I set my sights on a lot of the secondary titles, with DC Comics Presents being the cream of the crop. About two years ago I found a complete collection of all 101 issues on ebay for a hundred bucks.

I've since read some here and there, but haven't gotten around to this one yet. So not only are we going in cold on this one, but this will also be the very first pre-"Alan Moore" Swamp Thing story I've ever read too!

Before we get into it, let's just take a moment to admire yet another awesome cover by one of my favorite Superman artists from this era...Jose Luis Garcia-Lopez! His Superman compliments what Curt Swan was doing at the time, but really amps up the athleticism and power of Superman without overdoing it. It's a very "Marvel" looking Superman.

So let's crack this thing open and see what we have in store for us.

"The Sixty Deaths of Solomon Grundy!"
  • Writer: Steve Englehart
  • Artist: Murphy Anderson
  • Letterer: Ben Oda
  • Colorist: Jerry Serpe
  • Editor: Juluis Schwartz
The story opens up in the sewers of Metropolis, as the Swamp Thing shambles through the underbelly of the city with a singular purpose. A recent newspaper article from the Daily Planet has led him here to search the sewers for Solomon Grundy. He's hoping that this "Marshland Monster" can provide some clue to his condition, and hopefully a way to reverse it.

It's worth noting at this point, that this issue is still relatively early in Swamp Thing's career. He debuted seven years earlier, but his series only lasted for twenty-four issues. This was also long before Alan Moore turned him into an elemental spirit of sorts, so what we have here reminds me a lot of The Incredible Hulk t.v. show...trapped in this savage form, he wanders the country using his scientific intellect to try to reverse the accident that made him a monster.

So now his travels have brought him to Metropolis, his hopes resting on finding Solomon Grundy, who recently gave Superman some trouble. Unfortunately for him, Superman has found him first.

Superman aims to capture Grundy once and for all, but Swamp Thing realizes that if he succeeds, then there goes his chance of finding a potential cure. He doesn't want to do it, but he must stop Superman from apprehending Grundy.

Superman could more than likely take each of these monsters out quite easily on their own, but together they manage to get the upper hand.

"Blum?" Here, let Grundy show you how you defeat Superman with a proper sound effect.

Leaving Superman alive but unconscious, the two brothers of the bog depart with Grundy following Swamp Thing like a lost puppy. Luckily for the Swamp Thing, they soon stumble upon an abandoned laboratory in the sewers. It's rudimentary, but should be adequate enough to analyze a skin sample of Grundy's. Metropolis was such a wonderful place in the 60's and 70's, as there was always an abandoned warehouse or laboratory around when you needed one.

Here, the two monsters practice for their way-off-Broadway revival of "The Odd Couple" musical.

Meanwhile, after regaining his consciousness, Superman heads to S.T.A.R. Labs with a sample of the sewer water from his recent battle for them to analyze. He needs to find out what is causing Solomon Grundy's recent reappearances.

While the scientists dash off to do the grunt work, it's time for Superman to lay the Kryptonian charm on Lois.

Wait a minute...did I miss an issue or sixty somewhere between the beginning of the Bronze Age and the Modern Age?

Apparently I did.

Alas, the life of a superhero can never be this uncomplicated, as Solomon Grundy reappears right outside of S.T.A.R. Labs.

But isn't he down in the sewers with the Swamp Thing?

No time to worry about that just now...go get 'em, Superman!

Speaking of Swamp Thing, he's finally done with his makeshift genetic experiments with negative results. Since Grundy isn't truly alive, there's no connection between the two of them, and thus no hope for a cure just yet. Just as Swamp Thing is about to break the bad news to Grundy, they overhear a news broadcast about Superman's recent defeat of Solomon Grundy, which filters down through the sewer pipes.

Grrr! Sewer pipe only get one channel...Grundy kill!

Grundy heads to the surface to confront Superman as the one true Solomon Grundy, when Superman finally realizes that he has a bigger problem on his hands. And wouldn't you know it, Grundy has cock-blocked him once again!

Superman rushes back to S.T.A.R. Labs, where they have managed to synthesize a chemical from the sewer water that Superman can use to destroy the army of Grundy's that are ravaging Metropolis. Swamp Thing emerges from the sewer just as Superman flies off to destroy the marauding marsh monsters.

During their short time together, the Swamp Thing realized that even though the Grundy beasts are not truly "alive", they don't deserve to die either. But as we've already seen, it's too late. Besides, Superman's only a man...with manly desires...and he's going to do what it takes so that Grundy will not interrupt him and Lois again.

He's not completely heartless, however, as he does manage to give a parting thought for the Swamp Thing, musing that one day maybe he'll be able to help him too. Hopefully, it'll be help of a more compassionate kind than he gave Grundy.

Cue "The Lonely Man" by Joe Harnell

SO, WHAT DID WE LEARN...

Apparantly Superman spent a lot of time in the sewers of Metropolis in the 70's, as the last time we reviewed one of his books from this era he was down there too. That one featured S.T.A.R. Labs also, which was also it's first appearance.

And here's another coincidence that just occured to me. That previous Superman/Swamp Monster/Sewer battle was written by none other than Len Wein, the creator of Swamp Thing, a full year before Swamp Thing's first appearance. Could that story have been an idea that stuck with Len Wein, eventually germinating into the Swamp Thing? Who knows, but the timing sure is freaky.

Anyway, we're here to talk about what we learned from this book, right?

Overall, there's not too much here that's really consequential to either Swamp Thing or Superman. It's a nice little done-in-one that pushes along both character's narratives, without really either deviating from what came before, or veering off into a new direction.

If you read this issue as an homage or a tribute to the work of Wein and Wrightson, then it's decent enough, if not a little on the light side. The artwork from Murphy Anderson is serviceable, but really doesn't aspire to give us anything other than the standard DC house style of the time. That's a bit of a shame, as the Swamp Thing is a character that definitely invites a little artistic experimentation.

All characters and artwork reproduced are (c) DC Comics